AI Insights · Timothy · July 2024
Top 5 Pixel Games on iOS in the Middle East: Q2 2024 Performance
Explore the performance of the top 5 pixel games on iOS in the Middle East during Q2 2024, with insights on downloads, revenue, and active users.
During Q2 2024, the top 5 pixel games on iOS in the Middle East saw varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Candy Chat - Live video chat from CANDY GROUP LIMITED demonstrated a solid performance with weekly revenue fluctuating between $21K and $29K, peaking at $29.2K in the last week of June. Weekly downloads exhibited a similar pattern, ranging from 1.5K to 2.5K, with a notable increase to 2.5K in mid-June. Active users remained relatively stable, starting at 9.7K at the beginning of April and ending at around 11.5K by the end of June.
Color by Number: Coloring Games by Wildlife Studios saw consistent weekly revenue, averaging around $7K to $8.8K, with a peak of $8.8K in late May. Downloads fluctuated more significantly, with a high of 14.9K in mid-April and a low of 6K in early May. Active users also showed variability, starting at 52.4K in early April, dipping to 39.8K in early May, and recovering to 51.6K by the end of June.
Pixel Heroes: Tales of Emond from HaoPlay Limited experienced a decrease in weekly revenue, starting at $10.8K and dropping to $3K by the end of June. Downloads saw a sharp decline as well, peaking at 517 in mid-April and dropping to single digits in some weeks. Active users followed a similar downward trend, starting at 845 and ending at 275 by the end of the quarter.
WeTV - Dramas, Films & More by Image Future Investment (HK) Limited maintained a steady weekly revenue between $3K and $4.3K, with a peak of $4.3K in late May. Downloads ranged from 1.7K to 2.6K, showing a slight upward trend towards the end of the quarter. Active users remained strong, starting at 138K and peaking at 147K in mid-June, before settling at 144K by the end of June.
Growtopia from Ubisoft saw fluctuating weekly revenue, ranging from $1.8K to $6.1K, with the highest revenue in late April. Downloads remained relatively low, ranging from 62 to 440, with a slight increase toward the end of the quarter. Active users showed a minor increase from 724 to 631 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.